Mantle (API)

Mantle
Developer(s)AMD, DICE[1]
Initial releaseSeptember 25, 2013; 11 years ago (2013-09-25)[2]
Operating systemWindows
Platformx86 and x86-64
SuccessorVulkan
LicenseProprietary, freeware
Websitewww.amd.com/mantle

Mantle was a low-overhead rendering API targeted at 3D video games.[3] AMD originally developed Mantle in cooperation with DICE, starting in 2013.[1] Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One.[1][4] In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.[5][6][7][8]

  1. ^ a b c Altavilla, Dave (2013-09-30). "AMD and DICE To Co-Develop Console Style API For Radeon Graphics". Forbes. Retrieved 2014-07-14.
  2. ^ "AMD Radeon R9 and R7 Series Graphics Cards Usher in a New Era of Gaming Realism". AMD. Retrieved 22 June 2021.
  3. ^ "Mantle WhitePaper" (PDF). AMD.
  4. ^ Cite error: The named reference tomshardware was invoked but never defined (see the help page).
  5. ^ Smith, Ryan (2 March 2015). "AMD Lays Out Future of Mantle". Anandtech.com. Retrieved 28 June 2016.
  6. ^ "One of Mantle's Futures: Vulkan | AMD Blogs".
  7. ^ "AMD's Revolutionary Mantle Graphics API". Retrieved 2017-10-04.
  8. ^ "Farewell Mantle… AMD has ended all support for DirectX 12's API inspiration". 14 May 2019. Retrieved 2019-05-15.