Martian Gothic: Unification

Martian Gothic: Unification
Developer(s)
  • Creative Reality
  • Coyote Developments (PS)
Publisher(s)
Director(s)Stephen Marley
Producer(s)
  • Luke Vernon
  • Lee Brown
Programmer(s)
  • Neil Dodwell
  • Martin Wong
Artist(s)
  • David Dew
  • Julian Holtom
  • Paul Oglesby
Writer(s)Stephen Marley
Composer(s)Jeremy Taylor (firQ)
Platform(s)
ReleaseMicrosoft Windows
PlayStation
  • AU: October 21, 2000
  • EU: October 5, 2001
  • NA: November 16, 2001[3]
Genre(s)Survival horror
Mode(s)Single-player

Martian Gothic: Unification is a 2000 survival horror video game developed by Creative Reality for Microsoft Windows and Coyote Developments for the PlayStation and published by TalonSoft for Microsoft Windows and Take-Two Interactive for the PlayStation. It takes place on a Martian base in the year 2019, where a crew of three (Martin Karne, Diane Matlock, Kenzo Uji) have been tasked to investigate 10 months of radio silence. They soon find that the dead crew members of the base have been killed, and now become re-animated bloodthirsty zombies.

The PlayStation version was one of a number of "budget titles" released near the end of the system's lifespan.

  1. ^ "UK release date list updated". Eurogamer.net. 2000-05-26. Retrieved 2023-04-19.
  2. ^ "New Releases". EB Games. Archived from the original on May 11, 2000. Retrieved January 15, 2024.
  3. ^ "Martian Gothic: Unification - PlayStation". IGN. Ziff Davis. Archived from the original on July 13, 2015. Retrieved June 16, 2018.