Marvel vs. Capcom: Clash of Super Heroes | |
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Developer(s) | Capcom |
Publisher(s) | Capcom PlayStation and Dreamcast |
Producer(s) | Kenji Kataoka |
Designer(s) |
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Artist(s) | CRMK |
Composer(s) |
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Series | Marvel vs. Capcom |
Platform(s) | |
Release | January 23, 1998
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | CP System II[5] |
Marvel vs. Capcom: Clash of Super Heroes[a] is a 1998 crossover fighting game produced by Capcom on the CP System II arcade system. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom's video game franchises and characters from Marvel Comics. Unlike the series' previous entry, Marvel Super Heroes vs. Street Fighter (1997), this sequel features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
The game was ported to the Dreamcast in 1999 and the PlayStation in 2000, and later re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection and in 2024 for Nintendo Switch, PlayStation 4 and Windows as part of the Marvel vs. Capcom Fighting Collection: Arcade Classics compilation. The Dreamcast version of the game was praised for its visuals, gameplay, and translation of the original arcade experience. For the PlayStation version, Capcom removed tag team battles due to the console's limited RAM capacity in an attempt to preserve the main game's speed and graphical integrity. Consequently, the PlayStation port received slightly less positive reviews than the Dreamcast version. A sequel, Marvel vs. Capcom 2: New Age of Heroes, was released in 2000.
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