Master of Orion II: Battle at Antares

Master of Orion II: Battle at Antares
North American cover art
Developer(s)Simtex
Publisher(s)MicroProse (PC)
MacSoft (Mac)
Designer(s)Steve Barcia
Kenneth Burd
Programmer(s)Kenneth Burd
Artist(s)Dave Lawell
Composer(s)Laura Barratt
Platform(s)MS-DOS, Windows 95, Macintosh
Release
  • NA: November 22, 1996
  • EU: December 16, 1996
  • NA: 1997 (Mac)[1]
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Master of Orion II: Battle at Antares is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd, and developed by Simtex, who developed its predecessor Master of Orion and Master of Magic. The PC version was published by MicroProse in 1996, and the Macintosh version a year later by MacSoft, in partnership with MicroProse. The game has retained a large fan base, and is still played online.

Master of Orion II won the Origins Award for Best Fantasy or Science Fiction Computer Game of 1996, and was well received by critics, although reviewers differed about which aspects they liked and disliked. It is used as a yardstick in reviews of more recent space-based 4X games.

  1. ^ Savignano, Lisa Karen. "Master of Orion II: Battle at Antares". AllGame. Archived from the original on November 15, 2014. Retrieved January 17, 2023.