Maximo: Ghosts to Glory

Maximo: Ghosts to Glory
North American cover art
North American cover art
Developer(s)Capcom Digital Studios
Publisher(s)Capcom
Director(s)David Siller
Mark Rogers
Producer(s)Mark Rogers
Naoto Tominaga
Designer(s)David Siller
Scott Rogers
William Anderson
Programmer(s)Yoshi Hatano
Narayanan Vaidyanathan
Sean Butterworth
Keith Weatherly
Artist(s)Susumu Matsushita
Jonathan Casco
Composer(s)Tommy Tallarico Studios
Todd Dennis
Chris Rickwood
Howard Ulyate
Shane Keip
SeriesGhosts 'n Goblins
Platform(s)PlayStation 2
Release
  • JP: December 27, 2001
  • NA: February 12, 2002[1]
  • EU: March 1, 2002
Genre(s)Action-adventure
Mode(s)Single-player

Maximo: Ghosts to Glory, known in Japan, Korea, Europe and Australia as Maximo (マキシモ, Makishimo), is a 3D hack and slash platform video game developed by Capcom for the PlayStation 2. The game is based on the Ghosts 'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The game was followed by a sequel, Maximo vs. Army of Zin in 2003.

  1. ^ "Press Releases". 11 June 2002. Archived from the original on 11 June 2002. Retrieved 21 April 2023.