Mechwarrior 4: Mercenaries | |
---|---|
Developer(s) | Cyberlore
FASA Studio Studio MekTek |
Publisher(s) | Microsoft Game Studios Studio MekTek |
Producer(s) | Jon Clark |
Designer(s) | David Fifield |
Programmer(s) | Chris Tohline |
Artist(s) | Seth Spaulding Heinz Schuller |
Composer(s) | Heinz Schuller Mark Duncan |
Series | MechWarrior |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Vehicle simulation |
Mode(s) | Single-player, multiplayer |
Mechwarrior 4: Mercenaries is a vehicle simulation video game for Microsoft Windows, released in 2002. It is a standalone expansion of MechWarrior 4: Vengeance, based on the BattleTech/MechWarrior game universe.[3][4][5] The game was developed by Cyberlore[6] in tandem with FASA Studio. This studio would also be responsible for MechWarrior 4's previous expansion, Black Knight[7] - as well as both the InnerSphere and Clan Mech Packs.
Mechwarrior 4: Mercenaries and Clan and Inner Sphere expansions were re-released for free. By April 22, 2010 Microsoft had cleared its free release[8] and on April 30, MechWarrior 4: Mercenaries was released to the general public by MekTek as a free download.[9] However, due to the massive influx of 100,000 downloads and web site accesses, MekTek.net and related services crashed.[10] MekTek recovered the MekMatch match making service on May 1 and the forum was restored the next day.[11]
In the following years, MechWarrior 4: Mercenaries was no longer available free. MekTek expressed their intent to move away from the BattleTech franchise,[12] and a new group interested in maintaining free versions appeared but encountered difficulties securing permission to continue offering the game as a free download.[12]