Medal of Honor: Warfighter | |
---|---|
Developer(s) | Danger Close Games |
Publisher(s) | Electronic Arts |
Producer(s) | Greg Goodrich |
Designer(s) | Electronic Arts |
Composer(s) | Ramin Djawadi |
Series | Medal of Honor |
Engine | Frostbite 2 |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 |
Release | |
Genre(s) | First-person shooter |
Mode(s) |
Medal of Honor: Warfighter is a first-person shooter video game developed by Danger Close Games and published by Electronic Arts. It is a sequel to 2010's series reboot Medal of Honor and the fourteenth installment in the Medal of Honor series. The title was announced on February 23, 2012, and was released in North America on October 23, 2012, in Australia on October 25, 2012, and in Europe on October 26, 2012[1] on Microsoft Windows, PlayStation 3, and Xbox 360.
The games' single-player campaign picks up where Medal of Honor (2010) left off, as it follows the Navy SEALs from the previous game's AFO Neptune. Upon release, the game received mixed reviews, with praise for the visuals and the use of Frostbite 2 but criticism aimed at the low texture quality on consoles, glitches, confusing storyline and poor artificial intelligence.