Medieval II: Total War | |
---|---|
Developer(s) | Creative Assembly Feral Interactive (ports) |
Publisher(s) | Sega Feral Interactive (ports) |
Director(s) | Robert T. Smith |
Designer(s) | Robert T. Smith |
Composer(s) | Jeff van Dyck Richard Vaughan James Vincent |
Series | Total War |
Platform(s) | Microsoft Windows, macOS, Linux, Android, iOS |
Release | Microsoft WindowsMacOS, Linux
|
Genre(s) | Real-time tactics, Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Medieval II: Total War is a strategy video game developed by the since-disbanded Australian branch of The Creative Assembly and published by Sega.[1] It was released for Microsoft Windows on 10 November 2006. Feral Interactive published versions of the game for macOS and Linux on 14 January 2016.[2] It is the sequel to 2002's Medieval: Total War and the fourth title in the Total War series.
Gameplay is divided between a turn-based strategic campaign and real-time tactical battles. The campaign is set between the years 1080 and 1530. Players assume control of a medieval state, referred to in the game as a faction, and control its government, economy, military, diplomacy, and religion on a map spanning most of Europe, North Africa, and the Middle East. In battles, players control groups of soldiers and engage in combat with enemy forces.
Medieval II received mostly positive reviews from critics. Many reviewers regarded the game as an improvement over its predecessors, but criticised its lack of innovation. An expansion pack, Medieval II: Total War: Kingdoms, was released in 2007.