Mega Man 4 | |
---|---|
Developer(s) | Capcom |
Publisher(s) | |
Director(s) | Yoshinori Takenaka |
Producer(s) | Tokuro Fujiwara |
Designer(s) |
|
Programmer(s) | Tadashi Kuwana |
Artist(s) |
|
Composer(s) | Minae Fujii |
Series | Mega Man |
Platform(s) | |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Mega Man 4[a] (stylized as Mega Man IV) is a 1991 action-platform game developed by Capcom for the Nintendo Entertainment System. It is the fourth game in the original Mega Man series and was originally released in Japan on December 6, 1991. The game was localized in North America the following January, and in Europe in 1993.
The game's story takes place after the third defeat and supposed death of Dr. Wily in Mega Man 3, and features the Earth coming under threat from a mysterious scientist named Dr. Cossack and his eight "Robot Masters". Fearing the worst, Dr. Light sends Mega Man to save the world once again. Mega Man 4 carries on the same action and platforming gameplay as the first three games, in which the player completes a series of stages in any order and adds the weapon of each stage's boss to Mega Man's arsenal. One notable added feature is the "New Mega Buster" (often shortened to "Mega Buster"), an upgraded arm cannon that lets the player charge a regular shot into a much more powerful blast. The development team was mindful that this innovation would change the overall feel of the game.
Similarly to its predecessors Mega Man 4 was remade for PlayStation in Japan. In later years it appeared on mobile phones and as part of game compilations, including Mega Man Anniversary Collection. The emulated versions were also released through PlayStation Network and Virtual Console. A sequel, Mega Man 5, was released in 1992.
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