Mega Man Battle Chip Challenge | |
---|---|
Developer(s) | Inti Creates Capcom Production Studio 2 |
Publisher(s) | Capcom |
Director(s) | Yoshinori Kawano Yoshihisa Tsuda |
Producer(s) | Keiji Inafune Takuya Aizu |
Designer(s) | Kunihito Takashima Go Maeda |
Programmer(s) | Koji Okura Toyohiro Serita Hirokatsu Kawanishi |
Composer(s) | Yusuke Beppu |
Series | Mega Man Battle Network |
Platform(s) | Game Boy Advance WonderSwan Color |
Release | WonderSwan Color Game Boy Advance |
Genre(s) | Card battle |
Mode(s) | Single-player, multiplayer |
Mega Man Battle Chip Challenge, known in Japan as Rockman EXE Battle Chip GP,[a] is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is a spin-off title in the Mega Man Battle Network series. The game saw a simultaneous August 8, 2003 release in Japan on the WonderSwan Color and Swan Crystal titled Rockman EXE N1 Battle.[b] The GBA version was localized in North America and Europe the following March. The game was released on the Wii U's Virtual Console on July 30, 2014 in Japan,[4] with both the North American and PAL region release occurring in August 2014.[5]
Taking place within the timeline of the Battle Network series, Battle Chip Challenge involves a battling tournament called the "Battle Chip GP" among various pairs of online avatars called "NetNavis" and their human operators. Rather than directly control the player character through the traditional real-time tactical role-playing battles of the other Battle Network games, Battle Chip Challenge tasks the player with creating a "Program Deck" made up of abilities called "Battle Chips". The game randomly selects chips for the player and executes them in a duel with a computer-controlled opponent. Battle Chip Challenge suffered a relatively negative critical reception.
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