Mega Man Battle Network (video game)

Mega Man Battle Network
Mega Man Battle Network box art
North American box art
Developer(s)Capcom Production Studio 2
Publisher(s)
Director(s)Masahiro Yasuma
Producer(s)Keiji Inafune
Designer(s)Masahiro Yasuma
Masakazu Eguchi
Programmer(s)
  • Koetsu Matsuda
  • Hidekazu Shingaki
  • Michinori Kataoka
  • Mitsunori Sakano
Artist(s)Hayato Kaji
Yuji Ishihara
Writer(s)Shin Kurosawa
Composer(s)Akari Kaida
SeriesMega Man Battle Network
Platform(s)Game Boy Advance
Release
Genre(s)Real-time tactical role-playing
Mode(s)Single-player, multiplayer

Mega Man Battle Network[a] is a 2001 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld console. It is the first title of the Mega Man Battle Network series of games. It was originally released in Japan as a GBA launch game on March 21, 2001 and was released later that year in North America and Europe. It was also released via the Wii U Virtual Console in Japan on July 9, 2014, in Europe on July 24, 2014, and in North America on July 31, 2014.[4]

Battle Network takes place during the 21st century in a world where society and everyday life is driven by the internet. Users are able to interact with and virtually explore nearly any electronic device using highly advanced, online avatars called "NetNavis". The game follows a young boy named Lan Hikari and his NetNavi MegaMan.EXE as they solve a series of crimes instigated by the "WWW (World Three)" organization. Rather than share the platform gameplay of its predecessors, Battle Network is a tactical role-playing game in which the player respectively controls Lan in the game's outside world and MegaMan.EXE in its virtual world. Battles take place in real-time; special abilities called "Battle Chips" can be accessed to fight off the numerous computer viruses present in the game's cyberspace environments.

Battle Network was created amidst the rise of collectible card games,[5] as shown by its collectible Battle Chips that are used to create "Folders" (like card decks). According to producer Keiji Inafune, the development team wanted Battle Network to identify specifically with younger gamers by creating a setting resembling the real world and a gameplay model that mixes traditional action and RPG elements. Battle Network received positive reviews from critics. Its unconventional combat system was given significant praise and its presentation was well-regarded. However, its storyline was met with mixed opinions. The game was followed by a number of sequels and spin-off titles, as well as other media. An enhanced port of the game, Rockman.EXE: Operate Shooting Star[b], released in Japan in 2009 for the Nintendo DS.

  1. ^ Lake, Mark (November 1, 2000). "Capcom GBA Goodness - Here at Last!". Nintendo World Report. Archived from the original on July 14, 2011. Retrieved March 14, 2011.
  2. ^ Famitsu staff (March 29, 2000). "ゲームソフト販売ランキング TOP30" [Gamesoft Marketing Rankings Top 30]. Famitsu (in Japanese). Enterbrain. Archived from the original on July 10, 2011. Retrieved March 13, 2011.
  3. ^ Nintendo staff. "The Nintendo Channel: List of Game Boy Advance software" (PDF). Nintendo. Retrieved January 9, 2012.[permanent dead link]
  4. ^ "Virtual Console update: GBA titles, Breath of Fire and more". Archived from the original on 2017-08-09. Retrieved 2014-07-03.
  5. ^ "Mega Man Battle Network Started Out as a Horror Game". Archived from the original on 2017-06-26. Retrieved 2016-03-24.


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