Mega Man Maverick Hunter X | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Kazuki Matsue |
Producer(s) | Tatsuya Kitabayashi |
Designer(s) | Hiroyuki Yamato Yuji Hayakawa Yusuke Tokita Gentaro Tanzawa |
Artist(s) | Tatsuya Yoshikawa |
Writer(s) | Makoto Ikehara Yusuke Tokita |
Composer(s) | Kento Hasegawa Seiko Kobuchi Shinya Okada |
Series | Mega Man X |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
Mega Man Maverick Hunter X[a] is a 2005 action-platform game that was developed and published by Capcom for the PlayStation Portable (PSP); it is a remake of the 1993 video game Mega Man X, which was originally released for the Super NES and is the first game in the eponymous series. Players control an advanced, mechanical being called X through eight stages as he faces enemy forces and obtains new powers to defeat the strongest bosses. An alternative mode allows the player to control the villain Vile, who has his own weapons.
The story is similar to that of the original Mega Man X; the title character crosses the world to stop the rebellious Sigma from leading humanity to extinction and have the Mavericks rule the world. X's origins and his relationship with Sigma are further explored in the game and its original video animation (OVA) prequel The Day of Sigma. The new hardware allowed the staff to use voice acting with a cast. Mega Man Maverick Hunter X was first released in Japan on December 15, 2005, and in North America on January 31, 2006.
The game's development began with executive producer Keiji Inafune and his development team deciding whether they should make Mega Man X9 or a remake of Mega Man X for the PSP; they develop the latter because they wanted to take advantage of the new hardware. Because the game runs on newer hardware, it includes 3D graphics rather than the 2D graphics used in the 1993 original, other improvements and extra features.
Upon release, Mega Man Maverick Hunter X was met with positive reviews from critics, who praised its updated presentation and story, although the music was met with mixed reception. The game was a commercial failure, leading Capcom to cancel future remakes of Mega Man games, but the game has been retrospectively popular and is considered one of the best handheld games in the franchise.
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