Mega Man X: Command Mission

Mega Man X: Command Mission
North American cover art for PlayStation 2 featuring from left to right: Axl, X and Zero.
Developer(s)Capcom Production Studio 3
Publisher(s)Capcom
Director(s)Yoshinori Takenaka
Producer(s)Tatsuya Kitabayashi
Koji Nakajima
Artist(s)Ryuji Higurashi
Composer(s)Shinya Okada
Yuko Komiyama
Seiko Kobuchi
SeriesMega Man X
Platform(s)GameCube, PlayStation 2
Release
  • JP: July 29, 2004
  • NA: September 21, 2004
  • PAL: November 19, 2004
Genre(s)Role-playing
Mode(s)Single-player

Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a 2004 role-playing video game developed by Capcom for the PlayStation 2 and GameCube. The game is a spin-off of the Mega Man X franchise. It was released in Japan on July 29, 2004, with releases in North America and PAL regions following in September and November.

Command Mission takes place in the 23rd century, when a metallic substance called Force Metal is discovered that revolutionizes engineering for Reploids, humanoid androids with human-level intelligence. When an assault on a Force Metal mining island occurs, a Maverick Hunter team led by the veteran hero X is sent out in response. Across the story, X forms a group to stand against the Mavericks, who are trying to use Force Metals. These characters are controlled in encounters involving parties of three characters who can use their own special techniques in order to defeat the enemies.

The game was developed by many of the team members who previously worked on Capcom's Breath of Fire series of role-playing games. According to the producer of Command Mission, a plot-focused role-playing game in the Mega Man X series was created because the series is well known for its action and storyline. In order to flesh out the game, characters were created to aid X and his fellow allies.

Command Mission was met with a mostly average critical response. Reviewers generally praised its battle system, comparing it to other role-playing games, but still felt its true potential was not realized. The plot was the subject of mixed responses for its short length and lack of depth in the supporting characters. Command Mission sold well.