Mega Man Xtreme 2

Mega Man Xtreme 2
Developer(s)Capcom Production Studio 3[1]
Publisher(s)Capcom
Director(s)Koji Okohara
Producer(s)Koji Nakajima
Tatsuya Minami
Designer(s)Shino Okamura
Programmer(s)Masatsugu Shinohara
Composer(s)Toshio Kajino
Mitsuhiko Takano
SeriesMega Man X
Platform(s)Game Boy Color
Release
  • JP: July 19, 2001
  • NA: November 12, 2001
  • EU: February 8, 2002
Genre(s)Action, platform
Mode(s)Single-player

Mega Man Xtreme 2[a] is a 2001 action-platform game developed and published by Capcom for the Game Boy Color. It is a spin-off title in the Mega Man X series and a follow-up to Mega Man Xtreme, which was released the previous year. Mega Man Xtreme 2 is set in the 22nd century between the events of Mega Man X3 and Mega Man X4. The DNA souls of robots known as "Reploids" are being stolen and used to create an army of undead "Mavericks". The "Maverick Hunters" X and Zero quickly spring into action with the help of their young ally Iris.

Gameplay in Mega Man Xtreme 2 is similar to that of earlier Mega Man games, retaining most elements from the home-console versions of the series, but adding the ability to switch between characters, use unique abilities and obtain upgrades through "DNA Souls" collected from fallen enemies. Each character has a different set of stages and bosses; defeating the stage's boss will earn the character a special weapon.

Mega Man Xtreme 2 was first announced in Japan in March 2001; Capcom was intent on localizing it for the western market. It was released in Japan on July 19, 2001, and in North America in November that year. Critics gave the game a mixed critical reception; reviewers were content to see some improvements over its predecessor but some felt its lack of innovation may not resonate with newcomers to the series. In 2013, Mega Man Xtreme 2 was made available on the Virtual Console of Japan's Nintendo eShop for the Nintendo 3DS, and was released in the North American eShop the following year.

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