Mega Man ZX | |
---|---|
Developer(s) | Inti Creates |
Publisher(s) | Capcom |
Director(s) | Ryota Ito Yoshinori Kawano |
Producer(s) | Takuya Aizu Ken Horinouchi Keiji Inafune |
Designer(s) | Kinshi Ikegami |
Programmer(s) | Akihiro Shishido Takayuki Inoue Shinichi Sema Hirokazu Kawagishi Hironori Ikeda |
Artist(s) | Makoto Yabe |
Writer(s) | Makoto Yabe |
Composer(s) | Ippo Yamada Masaki Suzuki Ryo Kawakami |
Series | Mega Man |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Action, platform, Metroidvania[4] |
Mode(s) | Single-player |
Mega Man ZX[a] is a 2006 action-platform game developed by Inti Creates and published by Capcom for the Nintendo DS. It was released on July 6, 2006 in Japan, September 12, 2006 in North America, June 20, 2007 in Australia, and June 22, 2007 in Europe.
Part of the Mega Man franchise, ZX is set two hundred years after the events of the Mega Man Zero series, and revolves around the efforts of the protagonist to recover powerful ancient artifacts called "Biometals" from the Pseudoroids, evil robots made to harness their power. The game introduces a new open-ended gameplay environment and the ability to select the protagonist's gender, a first in the series.
The game received positive reviews from critics, who praised its gameplay and level design, but were divided about its high difficulty level. A sequel, Mega Man ZX Advent, was released the following year, in 2007. The game was later re-released in February 2020 as part of the Mega Man Zero/ZX Legacy Collection for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows.
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