Memory augmentation

Memory augmentation is the process by which one's ability to retain information is increased.[1] The retrieval of memory has been theorized to be untrustworthy, and it can be partially inaccurate and not totally reliable (see more: Recovered memory.) Ubiquitous Memory Systems have been invented in order to reduce these memory mistakes.[2] A study conducted by students of the Information Science Department in Nara, Japan sought to measure different types of memory augmentation. They used a computer system, the "Ubiquitous Memories," to demonstrate if the technology aided to augmentation better than other methods such as notes with a pen and paper, portraits used in a previous trial experiment, and just plain human memory. The results were that the Ubiquitous Memories aided in retrieving memory, and decreased the likelihood of mistakes in comparison to other methods.[3]

Some researchers have even gone so far as to create mixed-reality simulations to assist individuals in improving their memories. Many of these systems implement the method of loci which involves using the spatial layout of a familiar place to help individuals remember certain things. For example, one might attempt to remember a packing list for a trip by imagining the items around their room.[4]

Memory augmentation not only refers to our ability to recall information accurately, it also refers to our ability to encode long-term information quickly. Some researchers suggest that through using augmented reality interfaces, we have the ability to memorize information and store it in our long-term memory after only being exposed to it once. Specifically, the function of these interfaces is to stimulate parts of the brain that are essential to memory such as the hippocampus, neocortex, and entorhinal cortex which would result in the acquisition of episodic memory for things we would normally use long-term semantic memory to recall.[5]

  1. ^ Putnam, Adam (2016). "Optimizing Learning in College: Tips From Cognitive Psychology". Sage. 11 (5): 652–660. doi:10.1177/1745691616645770. PMID 27694461. S2CID 39205446.
  2. ^ Tourangeau, Roger (1999-08-01). "Remembering What Happened: Memory Errors and Survey Reports". In Stone, Arthur A; Bachrach, Christine A; Jobe, Jared B; Kurtzman, Howard S; Cain, Virginia S (eds.). The Science of Self-report. doi:10.4324/9781410601261. ISBN 9781410601261.
  3. ^ Kawamura, Tatsuyuki; Tomohiro Fukuhara; Hideaki Takeda; Yasuyuki Kono; Masatsugu Kidode (15 August 2006). "Ubiquitous Memories: a memory externalization system using physical objects". Personal and Ubiquitous Computing. Series 4. 11 (4): 287–298. doi:10.1007/s00779-006-0085-4. S2CID 23594236.
  4. ^ Yamada, Yuki; Irie, Keisuke; Gushima, Kota; Ishizawa, Fumiko; Sada, Mohammed Al; Nakajima, Tatsuo (2017). "HoloMoL". Proceedings of the 21st International Academic Mindtrek Conference. pp. 235–238. doi:10.1145/3131085.3131097. ISBN 9781450354264. S2CID 19802707.
  5. ^ Rosello, Oscar (Rosello Gil) (2017). NeverMind : an interface for human Memory augmentation (Thesis thesis). Massachusetts Institute of Technology. hdl:1721.1/111494.