Mercenaries: Playground of Destruction

Mercenaries: Playground of Destruction
Developer(s)Pandemic Studios
Publisher(s)LucasArts
Director(s)Cameron Brown
Producer(s)Matthew Paul
Designer(s)Robert Djordjevich
Programmer(s)Ronald Pieket-Weeserik
Artist(s)Mattias Kylén
Writer(s)Matthew Colville
Composer(s)Chris Tilton
Michael Giacchino
SeriesMercenaries
EngineZero
Platform(s)PlayStation 2, Xbox
Release
  • NA: January 11, 2005
  • EU: February 18, 2005
Genre(s)Action-adventure
Mode(s)Single-player

Mercenaries: Playground of Destruction is an action-adventure video game developed by Pandemic Studios and published by LucasArts for PlayStation 2 and Xbox. The game features an open world environment, with elements of potential stealth gaming and reputation-based social mechanics, and is set during a fictitious multi-national military action in North Korea. The player gains control of one of three mercenary main characters and completes contracts in the war-torn country for profit and to prevent a nuclear war. Critics gave favorable reviews to the game, in particular praising its focus on explosive mayhem.

A sequel, Mercenaries 2: World in Flames, was released in 2008 for Microsoft Windows, PlayStation 2, PlayStation 3 and Xbox 360. Following Pandemic Studios' closure in November 2009, Electronic Arts hired Danger Close Games to develop a second sequel, tentatively titled Mercs Inc.[1] The game was eventually canceled following the closure of Danger Close Games in 2013.

  1. ^ "Pandemic Studios Announces 'Mercs Inc'". Electronic Arts. November 24, 2009.