Mercenaries 2: World in Flames | |
---|---|
Developer(s) | Pandemic Studios Artificial Mind and Movement (PS2) LTI Gray Matter (PC)[1] |
Publisher(s) | Electronic Arts |
Director(s) | Cameron Brown |
Producer(s) | David Baker |
Designer(s) | Scott Warner |
Programmer(s) | John Northan Jason L. Maynard, Daniel Zahn & Chris Farrar (PC)[1] |
Artist(s) | Amie Haemi Hong |
Writer(s) | Matthew Colville[1] |
Composer(s) | Chris Tilton |
Series | Mercenaries |
Engine | Zero |
Platform(s) | Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Mercenaries 2: World in Flames is an action-adventure video game developed by Pandemic Studios and published by Electronic Arts for PlayStation 2, PlayStation 3, Xbox 360 and Microsoft Windows. It is the sequel to 2005's Mercenaries: Playground of Destruction. The game is a third-person shooter with an open world, set in a fictionalized war-torn Venezuela. The game's primary objective is to kill the President of Venezuela whose betrayal of the protagonist mercenary acted as a stepping stone to their current position.
Following the closure of Pandemic Studios, EA announced in November 2009 that EA Los Angeles were working on a title known as Mercs Inc.[2] The game was eventually canceled following the closure of Danger Close Games in 2013.