Mercenaries 2: World in Flames

Mercenaries 2: World in Flames
Developer(s)Pandemic Studios
Artificial Mind and Movement (PS2)
LTI Gray Matter (PC)[1]
Publisher(s)Electronic Arts
Director(s)Cameron Brown
Producer(s)David Baker
Designer(s)Scott Warner
Programmer(s)John Northan
Jason L. Maynard, Daniel Zahn & Chris Farrar (PC)[1]
Artist(s)Amie Haemi Hong
Writer(s)Matthew Colville[1]
Composer(s)Chris Tilton
SeriesMercenaries
EngineZero
Platform(s)Microsoft Windows, PlayStation 2, PlayStation 3, Xbox 360
Release
  • NA: August 31, 2008
  • NA: September 4, 2008 (PC)
  • EU: September 5, 2008
  • JP: November 20, 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Mercenaries 2: World in Flames is an action-adventure video game developed by Pandemic Studios and published by Electronic Arts for PlayStation 2, PlayStation 3, Xbox 360 and Microsoft Windows. It is the sequel to 2005's Mercenaries: Playground of Destruction. The game is a third-person shooter with an open world, set in a fictionalized war-torn Venezuela. The game's primary objective is to kill the President of Venezuela whose betrayal of the protagonist mercenary acted as a stepping stone to their current position.

Following the closure of Pandemic Studios, EA announced in November 2009 that EA Los Angeles were working on a title known as Mercs Inc.[2] The game was eventually canceled following the closure of Danger Close Games in 2013.

  1. ^ a b c "Mercenaries 2: World in Flames (2008) Windows credits".
  2. ^ "Pandemic Studios Announces 'Mercs Inc'". Electronic Arts. November 24, 2009.