Metal Combat: Falcon's Revenge

Metal Combat: Falcon's Revenge
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Toshitaka Muramatsu
Producer(s)Gunpei Yokoi
Programmer(s)Shinya Yamamoto
Toshihiro Nishii
Artist(s)Toshitaka Muramatsu
Composer(s)Yuka Tsujiyoko
Platform(s)Super Nintendo Entertainment System
Release
  • NA: December 1993
  • EU: May 1994
Genre(s)Light-gun shooter
Mode(s)Single-player, multiplayer

Metal Combat: Falcon's Revenge is a 1993 light gun shooter video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the sequel to Battle Clash (1992) and one of several titles that require the Super Scope light gun. Taking place three years after the events of its predecessor, the player acts as the gunner of the Standing Tank (ST) Falcon piloted by Mike Anderson, fighting a group of chiefs in the Battle Game, the returning emperor Anubis, and the invading Eltorian alien race.

Metal Combat was created by Team Battle Clash, a group within Intelligent Systems made up of Nintendo R&D1 staff that developed games for the Super Scope light gun, which had previously worked on Battle Clash. It was directed by chief graphic designer Toshitaka Muramatsu, who worked in the Fire Emblem and Paper Mario series, and produced by Gunpei Yokoi. The music was composed by Yuka Tsujiyoko, who also scored Battle Clash. The game garnered generally favorable reception from critics; praise was given to the refined gameplay, different strategies of each enemy, variety of modes, and overall improvements made over its predecessor. Some reviewers criticized the single-player campaign for its short duration, repetitive action, and difficulty.