Metal Gear Solid 4: Guns of the Patriots | |
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Developer(s) | Kojima Productions |
Publisher(s) | Konami |
Director(s) | Hideo Kojima |
Producer(s) |
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Designer(s) | Hideo Kojima |
Programmer(s) | Yuji Korekado |
Artist(s) | Yoji Shinkawa |
Writer(s) |
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Composer(s) |
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Series | Metal Gear |
Platform(s) | PlayStation 3 |
Release | June 12, 2008 |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Metal Gear Solid 4: Guns of the Patriots[a] is a 2008 action-adventure stealth video game developed by Kojima Productions and published by Konami for the PlayStation 3. It is the sixth Metal Gear game directed by Hideo Kojima. Set five years after the events of Metal Gear Solid 2: Sons of Liberty,[b] the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide.[1] The game was released on June 12, 2008.[2][3]
Guns of the Patriots received universal acclaim, with praise for its gameplay, graphics, characters, and emotional weight, while criticism centered on its plot as convoluted and its emphasis on cutscenes. The game garnered Game of the Year awards from several major gaming publications. It is one of the most significant titles for the seventh generation of video game consoles, as its release caused a boost in sales of the PlayStation 3, and had sold six million copies worldwide by 2014.
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