Metroid: Zero Mission

Metroid: Zero Mission
A person in a powered exoskeleton aims a weapon toward the viewer.
North American box art
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Director(s)Yoshio Sakamoto
Producer(s)Takehiro Izushi
Designer(s)
  • Takehiko Hosokawa
  • Masani Ueda
  • Ryuichi Nakada
Artist(s)Hiroji Kiyotake
Writer(s)Yoshio Sakamoto
Composer(s)
SeriesMetroid
Platform(s)Game Boy Advance
Release
  • NA: February 9, 2004
  • AU: March 19, 2004
  • EU: April 8, 2004
  • JP: May 27, 2004
Genre(s)Action-adventure
Mode(s)Single-player

Metroid: Zero Mission[a] is a 2004 action-adventure game developed and published by Nintendo for the Game Boy Advance. It is a remake of the original Metroid (1986), and retells the story with updated visuals and gameplay.

Like other Metroid games, the player controls bounty hunter Samus Aran, who travels to planet Zebes after learning that the Space Pirates are experimenting with Metroids, hostile parasitic creatures. The gameplay focuses on exploration, with the player searching for power-ups to reach previously inaccessible areas. The remake adds items, additional areas, mini-bosses, difficulty levels and a rewritten story that explores Samus's past.

Zero Mission was released on February 9, 2004 to acclaim. It received praise for its new content, graphics, gameplay and improvements over the original, but criticism for its short length. The game received several honors, including a 46th-place ranking in a list of the Top 200 Games compiled by Nintendo Power. It was also named the ninth-best Game Boy Advance game by IGN. It had sold over 487,000 units in the United States and 93,000 in Japan as of February 2005. It was rereleased on the Virtual Console service for Wii U and the Nintendo Switch Online + Expansion Pack service for Nintendo Switch.
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