Metroid: Zero Mission | |
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Developer(s) | Nintendo R&D1 |
Publisher(s) | Nintendo |
Director(s) | Yoshio Sakamoto |
Producer(s) | Takehiro Izushi |
Designer(s) |
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Artist(s) | Hiroji Kiyotake |
Writer(s) | Yoshio Sakamoto |
Composer(s) |
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Series | Metroid |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Metroid: Zero Mission[a] is a 2004 action-adventure game developed and published by Nintendo for the Game Boy Advance. It is a remake of the original Metroid (1986), and retells the story with updated visuals and gameplay.
Like other Metroid games, the player controls bounty hunter Samus Aran, who travels to planet Zebes after learning that the Space Pirates are experimenting with Metroids, hostile parasitic creatures. The gameplay focuses on exploration, with the player searching for power-ups to reach previously inaccessible areas. The remake adds items, additional areas, mini-bosses, difficulty levels and a rewritten story that explores Samus's past.
Zero Mission was released on February 9, 2004 to acclaim. It received praise for its new content, graphics, gameplay and improvements over the original, but criticism for its short length. Its honors included a 46th-place ranking in a list of the Top 200 Games compiled by Nintendo Power. It was also named the ninth-best Game Boy Advance game by IGN.
Zero Mission had sold over 439,000 units in the United States and 69,000 in Japan as of February 2005. It was rereleased on the Virtual Console service for Wii U and the Nintendo Switch Online + Expansion Pack service for Nintendo Switch.
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