Metroid Prime Pinball

Metroid Prime Pinball
A pinball machine, with flippers at the bottom. The top of the image depicts Samus Aran in a big, futuristic-looking powered suit with a helmet and large, bulky, and rounded shoulders.
North American box art
Developer(s)Fuse Games
Publisher(s)Nintendo
Producer(s)Kensuke Tanabe
Composer(s)Kenji Yamamoto
Masaru Tajima
SeriesMetroid
Platform(s)Nintendo DS
Release
  • NA: October 24, 2005
  • AU: December 1, 2005
  • JP: January 19, 2006
  • EU: June 22, 2007
Genre(s)Pinball
Mode(s)Single-player, multiplayer

Metroid Prime Pinball is a pinball video game themed after the Metroid series. The game uses the graphical style and various story elements from Metroid Prime. It was developed by Fuse Games and published by Nintendo for the Nintendo DS in North America and Australia in 2005, in Japan in 2006, and in Europe in 2007. Metroid Prime Pinball uses the basic mechanics of pinball, along with typical pinball items. New mechanics are introduced, such as wall jumping and the ability to fire weapons. The Nintendo DS's touchscreen can be nudged with a finger to alter the pinball's trajectory while in motion.

The initial idea for a video game that presented the Metroid series in a pinball setting came to Kensuke Tanabe after he learned that Fuse Games had previously worked on Mario Pinball Land, another pinball video game. Recalling that the series' protagonist, Samus Aran, can morph into a ball, Tanabe was convinced that the Metroid universe could be adapted to a pinball setting. The game was sold with a Rumble Pak accessory for the Nintendo DS, marking the first time the accessory was available for the Nintendo DS.

Metroid Prime Pinball received generally positive reviews. Critics praised the game's transposition of the Metroid series into a pinball video game, but criticized its lack of variety. Metroid Prime Pinball sold 6,228 copies during its debut month of October 2005 in the United States, and over 15,000 units in Japan as of May 2008.