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Midnight Club 3: Dub Edition | |
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Developer(s) | Rockstar San Diego[a] |
Publisher(s) | Rockstar Games |
Director(s) | Daren Bader |
Producer(s) | Jay Panek Glen Hernandez Eric Smith |
Designer(s) | Jeff Pidasdny Kris Roberts Mauro Fiore |
Programmer(s) | Mark Robison Michael Currington Tim Laubach |
Artist(s) | Scott Stoabs David Hong |
Series | Midnight Club |
Platform(s) | PlayStation 2 Xbox PlayStation Portable |
Release | PlayStation 2, XboxPlayStation PortableRemix |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Midnight Club 3: Dub Edition is a 2005 racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the third installment in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving. The name is derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.
Players race through open world recreations of San Diego, Atlanta, and Detroit listening to 98 (124 in the Remix version) licensed music tracks that include hip hop, rock, and other genres. The game features a number of graphical views after the player crashes into certain objects, or travels across particular stretches of road. There is also the ability to customize a player's vehicle. Other than modifying the external looks, the vehicle's performance can also be improved (with the exception of all "A" Class non-motorcycle vehicles). Midnight Club 3: Dub Edition is the first game in the series to feature licensed vehicles. In March 2006, a updated version of the game was released titled Midnight Club 3: Dub Edition Remix; which featured new vehicles, races and music, as well a additional mode called "Tokyo Challenge" which features a altered Tokyo map from Midnight Club II.
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