Midnight Rescue!

Midnight Rescue!
Box art
Developer(s)The Learning Company
Publisher(s)The Learning Company
Platform(s)MS-DOS, Macintosh
Release
Genre(s)Educational
Mode(s)Single-player

Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989[1] for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.[2]

Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen School and piece together clues received by reading articles and correctly answering questions about them. The game contains a plethora of articles ranging from fictional character diary entries to excerpts from famous works of literature.[3]

The game is part of several of the Learning Company's later releases including their "Super Solvers Super Learning Collection" and "Super Solvers Reading Ages 9–12".[4] In 1995, the game was re-released on CD-ROM.[1]

  1. ^ a b guesst. "Super Solvers - Midnight Rescue". Abandonia. Retrieved 2011-03-26.
  2. ^ Stout, Kathryn (2004). Comprehensive Composition. Design-A-Study. p. 111. ISBN 1-891975-01-3.
  3. ^ Cite error: The named reference underdogs was invoked but never defined (see the help page).
  4. ^ Anise Hollingshead. "Super Solvers Reading Ages 9–12". Kids Domain. Archived from the original on 2003-12-21. Retrieved 2011-03-27.