Might and Magic VI: The Mandate of Heaven | |
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Developer(s) | New World Computing |
Publisher(s) | The 3DO Company |
Designer(s) | Bryan Farina Paul Rattner Jon Van Caneghem |
Artist(s) | Julia Ulano |
Composer(s) | Paul Romero Rob King Steve Baca |
Series | Might and Magic |
Platform(s) | Microsoft Windows |
Release | April 30, 1998[1] |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology.[3] The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release.[4] A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.
April 30, 1998: 3DO announced that two of their titles should be hitting store shelves. First up is Might & Magic VI, the anticipated role-playing sequel...
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