Mighty No. 9

Mighty No. 9
Developer(s)
Publisher(s)Deep Silver
Director(s)
  • Koji Imaeda
  • Kinshi Ikegami
Producer(s)Nick Yu
Designer(s)
  • Yoichi Ono
  • Tobuto Dezaki
Artist(s)
  • Shinsuke Komaki
  • Yuji Natsume
Writer(s)Keiji Inafune
Composer(s)
EngineUnreal Engine 3
Platform(s)
ReleasePS3, PS4, Wii U, Windows, Xbox 360, Xbox One
  • JP/NA: June 21, 2016
  • PAL: June 24, 2016
OS X, Linux
  • WW: August 25, 2016
Genre(s)Action, platform
Mode(s)Single-player, multiplayer

Mighty No. 9[a] is a 2016 action platform video game developed by Comcept, in conjunction with Inti Creates, and published by Deep Silver. The game was crowdfunded through Kickstarter[2] and incorporated heavy input from the public. Mighty No. 9 closely resembles the early Mega Man series in both gameplay and character design, on which project lead Keiji Inafune worked, and is considered a spiritual successor.

The minimum Kickstarter goal for Mighty No. 9 was successfully funded after two days of the launch of the campaign in September 2013.[2] However, several other features including additional stages, special modes and ports to other platforms were announced after additional "stretch goals" related to it were achieved, increasing the total funds obtained to over 400% of the original goal. The game was originally scheduled to be released in April 2015, but was delayed multiple times until it was eventually released for PlayStation 3, PlayStation 4, Wii U, Windows, Xbox 360, and Xbox One in June 2016, with Linux and OS X ports released in August 2016, with planned versions for the PlayStation Vita and Nintendo 3DS never surfacing.[3][4][5]

Mighty No. 9 was highly anticipated after it was announced, but lengthy delays and Comcept's decision to fund another project, Red Ash: The Indelible Legend, through Kickstarter were met with accusations of mismanagement. The game received mixed to negative reviews from critics upon launch, with criticism being directed towards the game's design, graphics, lack of content, voice acting, story, and technical performance on home console platforms.

  1. ^ "Danganronpa Maker Spike Chunsoft Publishing Mighty No. 9 In Japan". Siliconera. August 28, 2015. Archived from the original on August 31, 2015. Retrieved August 29, 2015.
  2. ^ a b Comcept USA (August 31, 2013). "Mighty No. 9". Archived from the original on September 3, 2013. Retrieved September 1, 2013.
  3. ^ Carpenter, Nicole (May 2, 2016). "Mighty No. 9 Release Date Confirmed". IGN. Archived from the original on May 3, 2016. Retrieved May 2, 2016.
  4. ^ Robert Ward (June 26, 2014). "Mighty No. 9 Producer On Call's Co-Op And Saving Robots Instead Of Trashing Them". Siliconera. Archived from the original on July 1, 2015. Retrieved July 7, 2015.
  5. ^ Whitehead, Thomas (September 27, 2013). "Mighty No. 9 Sets an Ambitious 3DS Stretch Goal". Nintendo Life. Archived from the original on September 30, 2013. Retrieved September 30, 2013.


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