Mighty No. 9 | |
---|---|
Developer(s) | |
Publisher(s) | Deep Silver |
Director(s) |
|
Producer(s) | Nick Yu |
Designer(s) |
|
Artist(s) |
|
Writer(s) | Keiji Inafune |
Composer(s) | |
Engine | Unreal Engine 3 |
Platform(s) | |
Release | PS3, PS4, Wii U, Windows, Xbox 360, Xbox OneOS X, Linux
|
Genre(s) | Action, platform |
Mode(s) | Single-player, multiplayer |
Mighty No. 9[a] is a 2016 action platform video game developed by Comcept, in conjunction with Inti Creates, and published by Deep Silver. The game was crowdfunded through Kickstarter[2] and incorporated heavy input from the public. Mighty No. 9 closely resembles the early Mega Man series in both gameplay and character design, on which project lead Keiji Inafune worked, and is considered a spiritual successor.
The minimum Kickstarter goal for Mighty No. 9 was successfully funded after two days of the launch of the campaign in September 2013.[2] However, several other features including additional stages, special modes and ports to other platforms were announced after additional "stretch goals" related to it were achieved, increasing the total funds obtained to over 400% of the original goal. The game was originally scheduled to be released in April 2015, but was delayed multiple times until it was eventually released for PlayStation 3, PlayStation 4, Wii U, Windows, Xbox 360, and Xbox One in June 2016, with Linux and OS X ports released in August 2016, with planned versions for the PlayStation Vita and Nintendo 3DS never surfacing.[3][4][5]
Mighty No. 9 was highly anticipated after it was announced, but lengthy delays and Comcept's decision to fund another project, Red Ash: The Indelible Legend, through Kickstarter were met with accusations of mismanagement. The game received mixed to negative reviews from critics upon launch, with criticism being directed towards the game's design, graphics, lack of content, voice acting, story, and technical performance on home console platforms.
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