Missile Command

Missile Command
North American arcade flyer
Developer(s)Atari, Inc.
Publisher(s)Arcade
Game Boy
Designer(s)Dave Theurer[2]
Programmer(s)Rich Adam
Dave Theurer
Composer(s)Rich Adam
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Lynx
ReleaseArcade
Atari 2600
  • NA: April 1981
Atari 8-bit
Atari 5200
Atari ST
Game Boy
Genre(s)Shoot 'em up
Mode(s)1-2 players alternating turns

Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and later licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year.[2] The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.

Atari brought the game to its home systems beginning with the 1981 Atari VCS conversion by Rob Fulop.[2] Numerous contemporaneous clones and modern remakes followed. Atari's 1981 port to the Atari 8-bit computers was reused for the Atari 5200 (1982) and built into the Atari XEGS (1987).

  1. ^ "ミサイルコマンドコックピット筺体版" [Missile Command cockpit cabinet version]. Media Arts Database. Agency for Cultural Affairs. Retrieved 19 May 2021.
  2. ^ a b c Cite error: The named reference giantlist was invoked but never defined (see the help page).