Mojib-Ribbon | |
---|---|
Developer(s) | NanaOn-Sha[a] |
Publisher(s) | Sony Computer Entertainment |
Producer(s) | Masaya Matsuura |
Designer(s) | Masaya Matsuura |
Artist(s) | Kiri Matsuura |
Writer(s) | Seiko Ito |
Composer(s) |
|
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Music |
Mode(s) | Single-player, multiplayer |
Mojib-Ribbon[b] is a 2003 music video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation 2. It was released only in Japan, and is similar in gameplay to Vib-Ribbon, NanaOn-Sha's previous game.
Mojib-Ribbon focuses the gameplay on the player's interaction with the lyrics. As such, the music employed in the game is heavily lyrics-oriented rap music. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy.[2] This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers to enjoy the game as well,[3] and guides exist online regarding menu navigation instructions for non-Japanese speakers.
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