Mojib-Ribbon

Mojib-Ribbon
Developer(s)NanaOn-Sha, Ltd.
Publisher(s)SCEI
Producer(s)Masaya Matsuura
Designer(s)Masaya Matsuura
Artist(s)Kiri Matsuura
Writer(s)Seiko Ito
Composer(s)
  • Laugh and Peace
  • Masaya Matsuura
Platform(s)PlayStation 2
Release
  • JP: November 20, 2003
Genre(s)Music
Mode(s)Single-player, multiplayer

Mojib-Ribbon (モジブリボン, Mojiburibon) is a 2003 music video game created by Masaya Matsuura as a spin-off[1] of his 1999 music game, Vib-Ribbon, which was released for PlayStation. A direct sequel called Vib-Ripple was released in 2004. The releases are comparable to the releases of the earlier PaRappa series (also a Matsuura series) where the original was followed by a pseudo-sequel and then a direct sequel a few years later.

Whereas in Vib-Ribbon the gameplay centered on the player's interaction with the melody of the song being played, in Mojib-Ribbon the gameplay centers on the player's interaction with the lyrics. As such, the music employed in the game is heavily lyrics-oriented rap music. The game's art-style is centered on traditional sumi-e and Japanese kana calligraphy.[2] This has led to claims that the game is incomprehensible to non-Japanese audiences, however the simplicity of gameplay have allowed numerous import gamers (typically also fans of Masaya Matsuura's works) to enjoy the game as well,[3] and guides exist online regarding menu navigation instructions for non-Japanese speakers.

  1. ^ Mojib Ribbon Archived 2009-03-16 at the Wayback Machine. MobyGames. Retrieved 28 November 2008.
  2. ^ Gifford, Kevin. Mojib Ribbon (PS2). 1UP.com. Retrieved 28 November 2008.
  3. ^ Mojib Ribbon - review Archived 2008-12-03 at the Wayback Machine. NTSC-UK. Retrieved 28 November 2008.