MonoGame

MonoGame
Developer(s)MonoGame Team
Initial releaseSeptember 2, 2009; 15 years ago (2009-09-02)
Stable release
3.8.2[1] / August 16, 2024; 3 months ago (2024-08-16)
Repository
Written inC#
PlatformiOS, iPadOS, macOS, Android, Linux, Windows Phone 8, Windows Desktop, Windows 10, PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, Xbox Series X/S, Nintendo Switch
TypeApplication framework
LicenseMicrosoft Public License[2]
Websitewww.monogame.net

MonoGame is a free and open source C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, iPadOS, Android, macOS, Linux, PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One, Xbox Series X/S and Nintendo Switch.[3][4] It implements the Microsoft XNA 4 application programming interface (API).[5] It has been used for several games, including Bastion, Celeste, Fez and Stardew Valley.

  1. ^ "MonoGame release 3.8.2". Retrieved September 18, 2024.
  2. ^ "FAQ: Licensing – MonoGame". GitHub. Retrieved September 2, 2009.
  3. ^ "Documentation". MonoGame.net. Retrieved August 25, 2017.
  4. ^ "Main Page". MonoGame.net. Retrieved November 25, 2023.
  5. ^ "Windows 8, XNA and MonoGame". MSDN. Microsoft. August 1, 2012. Archived from the original on August 4, 2012. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. The goal is to allow XNA developers on Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux with both PlayStation Suite and Windows 8 support currently under development.