Monster Hunter: World

Monster Hunter: World
Cover art, featuring Rathalos
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Yuya Tokuda
Producer(s)
  • Hironobu Takeshita
  • Shingo Izumi
  • Kazunori Inoue
Designer(s)
  • Teruki Endo
  • Yugo Togawa
Programmer(s)
  • Yuuki Ooi
  • Kota Fukasawa
Artist(s)Kaname Fujioka
Composer(s)
SeriesMonster Hunter
EngineMT Framework
Platform(s)
Release
  • PlayStation 4, Xbox One
  • January 26, 2018
  • Windows
  • August 9, 2018
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Monster Hunter: World[a] is a 2018 action role-playing game developed and published by Capcom. The fifth mainline installment in the Monster Hunter series, it was released worldwide for PlayStation 4 and Xbox One in January 2018, with a Windows version following in August 2018. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone or in a group of up to four players via the game's online multiplayer.

Announced at E3 2017, Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics, a more persistent cooperative multiplayer experience, and a refinement of the game's tutorials and user interface to help with bringing new players into the series. These changes led Capcom to plan for the game's simultaneous release worldwide, since Monster Hunter as a series has generally languished outside of Japan partially due to disparate release schedules. Capcom also opted to support online play between these different geographic regions for similar reasons. The delay for the Windows release was attributed to Capcom seeking to make sure its first foray into the Windows market was optimized for players on computers. By April 2020, updates to the game were synchronized among all platforms.

Monster Hunter: World received critical acclaim upon release, with critics praising how Capcom was able to make the game more accessible to new players and to Western markets, without detracting from the series' core gameplay elements and enjoyable difficulty, and fully taking advantage of the computational capacity of modern consoles to create living ecosystems, with some even calling it the best in the franchise. Monster Hunter: World is the single highest-selling game in Capcom's history, with over 25 million copies shipped by March 2024.[1] A DLC expansion pack, subtitled Iceborne, was released for home consoles in September 2019 and for Windows in January 2020, and reached 10 million sales by December 2022. The next mainline installment, Monster Hunter Rise, was co-developed alongside World and announced for a worldwide release on Nintendo Switch in March 2021, with a Windows version released in January 2022.


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  1. ^ "Monster Hunter: World Tops 25 Million Units Sold Globally!– Sets new Capcom record-high for single-title sales in the series' 20th anniversary year – | Press Release | CAPCOM".