![]() The Mordheim rulebook | |
Publishers | Games Workshop |
---|---|
Players | 2 or more |
Setup time | 10 minutes |
Playing time | 45 minutes - 1.5 hours |
Chance | High |
Skills | Strategy, Arithmetic |
Mordheim is a tabletop game published by Games Workshop in 1999. It is a variant of the company's Warhammer Fantasy game set on a warband or "skirmish" scale. Mordheim was designed by Alessio Cavatore, Tuomas Pirinen, and Rick Priestley.[1] Alongside the basic skirmish game, Mordheim also features a campaign system, where Warbands gain experience and equipment as the campaign progresses, in a similar nature to role-playing games.
The game is set during a civil war in the Empire from Imperial Year 1999, some 500 years before the present day in the Warhammer Fantasy timeline. When a comet struck and destroyed the city of Mordheim, a material called wyrdstone was scattered throughout the ruins. Mercenary warbands from all over the Warhammer world battle with one another for the wyrdstone.