This article needs additional citations for verification. (April 2008) |
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes[1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.