Mortal Kombat: Armageddon

Mortal Kombat: Armageddon
North American PS2 cover artwork
Developer(s)Midway Games (PS2/Xbox)
Just Games Interactive (Wii)
Publisher(s)Midway
WB Games (Wii reprint only)
Director(s)Ed Boon
Producer(s)John Podlasek
Designer(s)Jim Terdina
Jay Biondo
Nick Shin
Programmer(s)Michael Boon
Alan Villani
Joshua Chapman
Paul Hyman
Artist(s)Steve Beran
Tony Goskie
Carlos Pesina
Writer(s)John Vogel
Composer(s)Chase Ashbaker
Rich Carle
Brian Chard
SeriesMortal Kombat
EngineRenderWare
Platform(s)PlayStation 2, Wii, Xbox
ReleasePlayStation 2
Xbox
Wii
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Mortal Kombat: Armageddon is a 2006 fighting game and it is the seventh main installment in the Mortal Kombat franchise and a sequel to 2004's Mortal Kombat: Deception. The PlayStation 2 and Xbox versions were released in October 2006, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories.[6] Chronologically the final chapter in the original Mortal Kombat storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters. The story follows a warrior named Taven after being awakened who goes on a journey to defeat his evil brother leading up to the Armageddon war to determine the fate of the Mortal Kombat universe.

The gameplay retains many of the same elements from the previous Mortal Kombat titles Deadly Alliance and Deception, including characters' multiple fighting styles. Instead of the prescripted Fatalities of the previous games, players can now create their own Fatality from a series of gory attacks. They can also design a custom character using the "Kreate a Fighter" mode. The game also includes the story-based Konquest mode from Deception, now casting the player as the warrior Taven, who must defeat his evil brother Daegon. Succeeding its predecessor's "Puzzle Kombat" mini game is "Motor Kombat", a cartoonish driving game influenced by Mario Kart.

The game was well-received, particularly for the large number of playable characters and the Konquest mode. However, reviewers criticized the use of the same engine from the previous two games as well as the similar play styles between characters. Reaction to the game's custom Fatality feature was also mixed.

Armageddon is the final Mortal Kombat game for sixth generation consoles and the first for seventh generation consoles with its release for the Wii. The next game in the series, the crossover title Mortal Kombat vs. DC Universe, was released exclusively on seventh generation consoles. The main storyline of the series was later revisited in the 2011 Mortal Kombat reboot, the first production from the newly-formed NetherRealm Studios.

  1. ^ Jastrzab, Jeremy (October 9, 2006). "Updated Australian release list, 9/10/06". PALGN. Archived from the original on March 14, 2007. Retrieved July 30, 2024.
  2. ^ a b "Midway Press Release: PR 2006-10-09 A". 2006-11-03. Archived from the original on 2006-11-03. Retrieved 2023-03-19.
  3. ^ "Thompson attacks Mortal Kombat". Eurogamer.net. 2006-10-27. Archived from the original on 2023-03-19. Retrieved 2023-03-19.
  4. ^ "Mortal Kombat Armageddon". PALGN. Archived from the original on June 13, 2007. Retrieved July 25, 2024. Out June 14th
  5. ^ "Midway Press Release:PR 2007-05-29 A". 2008-10-01. Archived from the original on 2008-10-01. Retrieved 2023-03-19.
  6. ^ DArqueBishop (2006-08-11). "No Xbox PAL Version of Mortal Kombat: Armageddon". Mortal Kombat Online. Archived from the original on 2016-03-03. Retrieved 2006-10-02.