Mr. Driller G | |
---|---|
Developer(s) | Namco (Project Driller) |
Publisher(s) | Namco |
Director(s) | Yasuhito Nagaoka |
Producer(s) | Hideo Yoshizawa |
Designer(s) | Yasuhito Nagaoka |
Programmer(s) | Tomohiro Kaneko Eiichi Saita Naoto Kumagai Shogo Nakamura |
Artist(s) | Minoru Sashida Kaori Shinozaki |
Composer(s) | Go Shiina |
Series | Mr. Driller |
Platform(s) | Arcade, PlayStation |
Release | Arcade
|
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 10 |
Mr. Driller G[a] is a 2001 puzzle arcade game developed and released in Japan by Namco for its System 10 hardware. It is the third installment in its Mr. Driller series, and the last released for arcades. Controlling one of seven characters, players must make it to the bottom of the level by destroying colorful formations of blocks. G introduces several new ideas to the series, such as power-ups, a story campaign, and online multiplayer.
The game was developed by Project Driller, the nickname given to Namco's Creative Department #2. Production was headed by series producer Hideo Yoshizawa and Yasuhito Nagaoka. G was intended as the last game in the series, leading to the addition of a larger cast of characters and proper introduction to the in-game world. It was also designed to bridge connections with Dig Dug, an older Namco arcade game that served as inspiration for Mr. Driller. The soundtrack was composed by Go Shiina, featuring a distinct mix of acid house and jazzy J-Pop compositions.
Mr. Driller G performed well in arcades, leading to a home release on the PlayStation the same year. The game was well-received both at release and retrospectively, and is cited as one of the best games in the series. Reviewers praised its visual presentation, amount of content, soundtrack, and additions to the gameplay of its predecessors. In 2013, it was digitally re-released in Japan for the PlayStation Network.
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