In software engineering, the multiton pattern is a design pattern which generalizes the singleton pattern. Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map.
Rather than having a single instance per application (e.g. the java.lang.Runtime
object in the Java programming language) the multiton pattern instead ensures a single instance per key.
The multiton pattern does not explicitly appear as a pattern in the highly regarded object-oriented programming textbook Design Patterns.[1] However, the book describes using a registry of singletons to allow subclassing of singletons,[2] which is essentially the multiton pattern.[citation needed]