Musashi: Samurai Legend | |
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Developer(s) | Square Enix Product Development Division 5[1] |
Publisher(s) |
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Director(s) | Yoichi Yoshimoto |
Producer(s) | Takashi Tokita |
Designer(s) | Tai Yasue |
Artist(s) | Tetsuya Nomura Takeshi Fujimoto |
Composer(s) | Masashi Hamauzu Junya Nakano Yuki Iwai Takayuki Iwai |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Musashi: Samurai Legend, known in Japan as Musashiden II: Blade Master (武蔵伝II ブレイドマスター, Musashiden Tsū Bureido Masutā, "The Legend of Musashi II: Blade Master"), is a third-person action game developed by Square Enix in 2005 for PlayStation 2. Square Enix published the game in Japan and North America, while the game was released in PAL regions by Atari Europe.[2]
Much like its predecessor, Brave Fencer Musashi, the game involves real-time combat in a 3D environment, and character designs by Tetsuya Nomura.
As mentioned in previous interviews, the game [Birth by Sleep] is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories.