Mystical Ninja Starring Goemon | |
---|---|
Developer(s) | Konami Computer Entertainment Osaka |
Publisher(s) | Konami |
Director(s) | Etsunobu Ebisu |
Producer(s) | Shigeharu Umezaki |
Designer(s) | Keita Kawaminami Madoka Yamauchi |
Programmer(s) | Etsunobu Ebisu |
Writer(s) | Keita Kawaminami |
Composer(s) | Shigeru Araki Yusuke Kato Saiko Miki Yasumasa Kitagawa |
Series | Ganbare Goemon |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Mystical Ninja Starring Goemon[a] is a platform action-adventure video game released by Konami for the Nintendo 64 on August 7, 1997 in Japan, April 16, 1998 in North America, and April 18, 1998 in Europe. The second Goemon game released in North America and Europe, it follows The Legend of the Mystical Ninja and features hybrid elements of platform games and action-adventure games.
The story follows Goemon's struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a Westernized fine arts theater. The plot calls for three cinematic musical features and battles between giant robots; like other Ganbare Goemon games, it is peppered with surrealist humor and anachronisms.
Mystical Ninja Starring Goemon sold nearly 200,000 units worldwide.[3] Reviewers praised its graphics, gameplay, and humorous plot, while criticizing its virtual camera and questioning how accessible its references and jokes would be to Western audiences.
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