Myth | |
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Genre(s) | Real-time tactics |
Developer(s) |
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Publisher(s) |
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Creator(s) | Jason Jones |
Platform(s) | Windows, Mac OS, Linux |
First release | Myth: The Fallen Lords November 25, 1997 |
Latest release | Myth III: The Wolf Age November 2, 2001 |
Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. There are three main games in the series: Myth: The Fallen Lords (1997), Myth II: Soulblighter (1998), and Myth III: The Wolf Age (2001). The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. Soulblighter was also developed by Bungie, and was published by Bungie in North America and GT Interactive in Europe. The Wolf Age was developed by MumboJumbo, and co-published by Take-Two Interactive and Gathering of Developers for Windows and by Take-Two and MacSoft for Mac.
All three games received generally positive reviews. The Fallen Lords was especially lauded, and is credited as a defining title in the fledgling real-time tactics genre. Reviewers praised its plot, graphics, gameplay, level design, online multiplayer mode, and differentiation from traditional real-time strategy games. It went on to win multiple awards from publications such as PC Gamer, Computer Gaming World, Computer Games Strategy Plus, and Macworld. It was also a commercial success, selling over 350,000 units worldwide. Soulblighter was praised for improving on virtually every aspect of The Fallen Lords, with critics citing more detailed graphics, enhanced sound effects, more varied gameplay, better AI, and a more intricate level design. It also sold very well, considerably outselling the original. The Wolf Age was seen as inferior to the two previous games, although it still garnered positive reviews. Reviewers praised the storyline, graphics, and general gameplay. Major points of criticism included the many bugs in the Windows version, and a poorly implemented online multiplayer mode. Some critics felt the game was rushed to release, with several speculating the development team had not been given enough time to complete it satisfactorily.
The Myth series as a whole, and Soulblighter in particular, supported an active online community for over a decade after the official servers went offline. The first formally organized group of volunteer-programmers was MythDevelopers, who initially formed with the purpose of fixing the bug-ridden Windows version of The Wolf Age. MythDevelopers were given access to the source code of both the first games by Bungie and The Wolf Age by Take-Two. The most recently active Myth development group is Project Magma, an offshoot of MythDevelopers. These groups have worked to provide ongoing technical support for the games, update them to newer operating systems, fix bugs, release unofficial patches, create mods, and maintain online servers for multiplayer gaming. As of 2017, the IP is owned by Take-Two Interactive (which owned 20% of Bungie before Microsoft's acquisition), but the trademark registration expired in 2021.[1]