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Battle for survival in the Nightmare Undercity | |
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Designers | Andy Chambers, Jervis Johnson, Rick Priestley |
Illustrators | Geoff Taylor, John Blanche, Wayne England, Mark Gibbons, Des Hanley |
Publishers | Games Workshop (Specialist Games) |
Years active | 1995-2017 (original version) |
Players | 2–4[1] |
Playing time | 60 minutes[1] |
Chance | High (dice rolling) |
Age range | 12+ |
Website | www.warhammer.com |
Necromunda is a skirmish tabletop war game produced by Games Workshop since 1995. It has been relaunched as Necromunda: Underhive in 2017. In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, Necromunda uses 28 mm miniatures (approximately 1:56) and terrain (in this case, the Underhive – a heavily polluted, underground industrial environment).
Necromunda allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs that frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.
Necromunda also stands out by having a more three-dimensional table layout, with buildings generally having multiple floors, interconnecting walkways, and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high.