No One Lives Forever 2: A Spy in H.A.R.M.'s Way | |
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Developer(s) | Monolith Productions |
Publisher(s) | Windows Vivendi Universal Games[a] Fox Interactive Mac OS X MacPlay |
Producer(s) | Chris Miller Samantha Ryan |
Designer(s) | Craig Hubbard |
Programmer(s) | Kevin Stephens Brad Pendleton |
Artist(s) | David Longo Wes Saulsberry |
Composer(s) | Nathan Grigg |
Engine | LithTech Jupiter |
Platform(s) | Windows, Mac OS X |
Release | |
Genre(s) | First-person shooter, stealth |
Mode(s) | Single-player, multiplayer |
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (abbreviated as NOLF 2) is a first-person shooter video game developed by Monolith Productions and published by Fox Interactive and Vivendi Universal Games under Sierra Entertainment for Windows. It was later released to Mac OS X in 2003 by MacPlay. It is the sequel to the 2000 game The Operative: No One Lives Forever. Unlike its predecessor, it was not released for the PlayStation 2.
The story follows spy Cate Archer as she once again takes up arms against the international criminal organization H.A.R.M. Throughout the game, Cate Archer is sent to exotic locales, such as a ninja village, a secret submarine base, and a trailer park in Ohio during a tornado. A whole new range of uniquely designed gadgets and weapons are also introduced, including a blowtorch disguised as a can of hair spray and a robotic bomb disguised as a kitten. The game was followed by a spin-off of the series, entitled Contract J.A.C.K., which was released in 2003.
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