OGRE

OGRE
Developer(s)The OGRE Team
Initial releaseFebruary 2005; 19 years ago (2005-02)
Stable release
14.3.1[1] Edit this on Wikidata / 22 October 2024; 34 days ago (22 October 2024)
Repository
Written inC++
Operating systemCross-platform software
PlatformWindows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT.
TypeGraphics rendering engine
LicenseMIT License
Websitewww.ogre3d.org Edit this at Wikidata

Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[2][3]

Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[3][4]

Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.[5]

  1. ^ "Release 14.3.1". 22 October 2024. Retrieved 24 November 2024.
  2. ^ 12 graphics and rendering tools to make your game shine, MCV
  3. ^ a b Q&A: Steve Streeting On Open Source 3D Engine OGRE 3D, Gamasutra
  4. ^ Cite error: The named reference dspy was invoked but never defined (see the help page).
  5. ^ "Ogre Ecosystem Roundup #3". www.ogre3d.org. Retrieved 2022-02-05.