Developer(s) | The OGRE Team |
---|---|
Initial release | February 2005 |
Stable release | 14.3.1[1]
/ 22 October 2024 |
Repository | |
Written in | C++ |
Operating system | Cross-platform software |
Platform | Windows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT. |
Type | Graphics rendering engine |
License | MIT License |
Website | www |
Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[2][3]
Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[3][4]
Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.[5]
dspy
was invoked but never defined (see the help page).