Octodad | |
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Developer(s) | DePaul University |
Director(s) | Kevin Zuhn |
Producer(s) | John Murphy |
Designer(s) |
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Engine | Irrlicht |
Platform(s) | Microsoft Windows, OS X |
Release | October 31, 2010[1] |
Genre(s) | Adventure |
Mode(s) | Single-player |
Octodad is a freeware independent video game developed by a group of students at DePaul University, many of whom would go on to form Young Horses, Inc., the developers of its sequel Octodad: Dadliest Catch. The game was developed for the Student Showcase of the 2011 Independent Games Festival, and would go on to be one of 8 winners in the Student Showcase award of that year.[2][3] The game features a humorous plot revolving around the central character, an octopus who is undercover as an average human with a family. The plot revolves around the player, controlling Octodad, attempting to complete various household chores and tasks while maintaining his secret. The gameplay consists of primarily ragdoll physics, turning mundane tasks into significant challenges. Dadliest Catch was released on January 30, 2014, and was one of the first titles to be given the Steam Greenlight.[4]
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