Octodad

Octodad
Developer(s)DePaul University
Director(s)Kevin Zuhn
Producer(s)John Murphy
Designer(s)
  • Jake Anderson
  • Kyle Marks
  • Greg Mladucky
  • Majdi Baldri
Programmer(s)
  • Brian O'Donnel
  • Philip Tibitoski
  • Devon Scott-Tunkin
  • Shervin Hossein
  • Kevin Geisler
  • Philip Ono
Artist(s)
  • Nick Esparza
  • Benjamin Canfield
  • Chris Stallman
  • Kyle Hewitt
  • Pil Chang
Writer(s)
  • Kevin Zuhn
  • Majdi Badri
Composer(s)
  • Seth Parker
EngineIrrlicht
Platform(s)Microsoft Windows, OS X
ReleaseOctober 31, 2010[1]
Genre(s)Adventure
Mode(s)Single-player

Octodad is a freeware independent video game developed by a group of students at DePaul University, many of whom would go on to form Young Horses, Inc., the developers of its sequel Octodad: Dadliest Catch. The game was developed for the Student Showcase of the 2011 Independent Games Festival, and would go on to be one of 8 winners in the Student Showcase award of that year.[2][3] The game features a humorous plot revolving around the central character, an octopus who is undercover as an average human with a family. The plot revolves around the player, controlling Octodad, attempting to complete various household chores and tasks while maintaining his secret. The gameplay consists of primarily ragdoll physics, turning mundane tasks into significant challenges. Dadliest Catch was released on January 30, 2014, and was one of the first titles to be given the Steam Greenlight.[4]

  1. ^ Seropian, Alexander (October 31, 2010). "Play Octodad!". DePaul University. Archived from the original on October 4, 2011.
  2. ^ Business Wire (January 10, 2011). "DePaul's Octodad Named a Student Showcase Winner at the 2011 IGF Competition". Business Wire. Retrieved July 3, 2013. {{cite web}}: |author= has generic name (help)
  3. ^ "The 15th Annual Independent Games Festival – Octodad". Igf.com. April 10, 2012. Retrieved July 3, 2013.
  4. ^ "Steam Greenlight :: Octodad: Dadliest Catch". Steamcommunity.com. Retrieved July 3, 2013.