Oh Shit!

Oh Shit!
1985 MSX cover art
Developer(s)The ByteBusters
(Oh Shit! & Oh No! - MSX)
Eurosoft
(Shit! - MSX, Oh Shit! - MSX & MSX2)
Publisher(s)Aackosoft
(Oh Shit! - MSX)
Eaglesoft
(Oh Shit! & Oh No! - MSX)
Compulogical
(Oh Shit! - MSX)
Premium III Software Distribution
(Shit! - MSX, Oh Shit! - MSX & MSX2)
Programmer(s)MSX
Steve Course
Platform(s)MSX, MSX2[a]
Release1985: MSX
1988: MSX2
Genre(s)Maze
Mode(s)Single-player

Oh Shit! is a Pac-Man clone released in 1985 for the MSX by The ByteBusters (Aackosoft's in-house development team) and published by Dutch publisher Aackosoft under the Classics range of games; a range that consists of clones of arcade games, i.e. Scentipede being a clone of Atari's Centipede. Oh Shit!'s level and art design is identical to that of Pac-Man.[3][4][5][6]

Oh Shit! was later republished with differing names and cover art several times; Oh Shit! was renamed to Oh No! for the game's UK release due to the name being considered 'too obscene',[4] and the name was shortened to Shit! for its release by Premium III Software Distribution.[7] The European re-release Shit! notably uses cover art from 1985 horror novel The Howling III: Echoes, possibly without permission.[7] Oh Shit! features digitized speech; when the player loses a life, the eponymous phrase "Oh Shit!" is said.[8][9][3] For the renamed releases, Oh No! and Shit!, the speech is changed accordingly.[4]

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  7. ^ a b "Shit! Releases". Generation-MSX.
  8. ^ Cite error: The named reference ohshit was invoked but never defined (see the help page).
  9. ^ Cite error: The named reference gids was invoked but never defined (see the help page).


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