Omega Five | |
---|---|
Developer(s) | Natsume Co., Ltd. |
Publisher(s) | Hudson Soft |
Director(s) | Shunichi Taniguchi |
Producer(s) | Peter Dassenko KotoB |
Designer(s) | Tengo Project |
Programmer(s) | KotoB |
Artist(s) | Shunichi Taniguchi |
Composer(s) | Hiroyuki Iwatsuki |
Platform(s) | Xbox 360 (XBLA) |
Release | January 9, 2008 |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
Omega Five (or Omega 5) is a horizontally scrolling shooter developed by Natsume Co., Ltd., more specifically an internal team named Tengo Project, and published by Hudson Soft for the Xbox 360 via Xbox Live Arcade. Hudson released the game on January 9, 2008.[1] Various Japanese sites including Famitsu had listed the game as also heading to the Nintendo 3DS in Spring 2011.[2] However, the 3DS port was canceled shortly following Konami's acquisition of Hudson, along with the company's other planned 3DS titles.[3]
Omega Five features four selectable flying characters shooting enemies in a horizontally scrolling environment, with enemies emerging from the 3D background as well as screen edges, using both ranged and melee attacks. Each character can pick up icons to choose from one of three attack types, A, B, or C, and each weapon can be upgraded three times.