OpenXR

OpenXR
Developer(s)Khronos Group
Stable release
1.1.38 / April 15, 2024; 3 months ago (2024-04-15)[1]
Repositoryregistry.khronos.org/OpenXR/#apispecs
Operating systemCross-platform
PlatformCross-platform
TypeVirtual reality and augmented reality API
LicenseApache License 2.0[2]
Websitewww.khronos.org/openxr/

OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices.[3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.[4][5][6] A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it.[3] On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019[7] and on April 15, 2024, OpenXR 1.1 was released by Khronos.[8]

Reviewers of the 0.90 provisional release considered that the aim of OpenXR was to "Solve AR/VR Fragmentation".[9]

  1. ^ "Version". GitHub.
  2. ^ "LICENSE". GitHub.
  3. ^ a b "Khronos Releases OpenXR 0.90 Provisional Specification for High-performance Access to AR and VR Platforms and Devices". Khronos.org. Khronos Group. March 19, 2020. Retrieved 19 March 2020.
  4. ^ "Khronos Reveals API Updates & New Working Groups at GDC". Khronos Group. 2017-02-27. Retrieved 2017-03-08. The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR
  5. ^ "Khronos Bolsters VR, AR, MR Markets With OpenXR Working Group, API Updates, More". Tom's Hardware. 2017-02-27. Retrieved 2017-03-08.
  6. ^ "GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR". UploadVR. 2017-02-27. Retrieved 2017-03-09.
  7. ^ "Khronos Releases OpenXR 1.0 Specification Establishing a Foundation for the AR and VR Ecosystem". The Khronos Group. 2019-07-29. Retrieved 2019-07-31.
  8. ^ "OpenXR 1.1 Brings Foveated Rendering & More Into The Spec". UploadVR. 2024-04-16. Retrieved 2024-06-13.
  9. ^ "OpenXR 0.90 Aims to Solve AR/VR Fragmentation". InfoQ. 2019-03-23. Retrieved 2019-06-20. With Monday's release of the OpenXR provisional specification, Khronos' open source working group wants to create a world where developers can code their VR/AR experience for a single API, with the confidence that the resulting application will work on any OpenXR-compliant headset.