Open Dynamics Engine

Open Dynamics Engine
Developer(s)Russell Smith
Initial releaseMay 8, 2001; 23 years ago (2001-05-08)
Stable release
0.16.2 / July 30, 2020; 4 years ago (2020-07-30)[1]
Repositorybitbucket.org/odedevs/ode
Written inC/C++
Operating systemPlatform independent
TypePhysics engine
LicenseBSD[2]
Websitewww.ode.org
A simple vehicle driving over a ramp. This demo is distributed with the ODE source code (demo_buggy).
A collision with many objects. This demo is distributed with the ODE source code (demo_crash).

The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine.[3] It is free software licensed both under the BSD license and the LGPL.

ODE was started in 2001 and has already been used in many applications and games, such as Assetto Corsa, BloodRayne 2, Call of Juarez, S.T.A.L.K.E.R., Titan Quest, World of Goo, X-Moto and OpenSimulator.

  1. ^ "Downloads". Archived from the original on 2018-12-24. Retrieved 2018-12-24.
  2. ^ ODE's license
  3. ^ "Open Dynamics Engine - Intel Threading Building Blocks [Book]". www.oreilly.com. Retrieved 2023-04-08.