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Developer(s) | Russell Smith |
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Initial release | May 8, 2001 |
Stable release | 0.16.2
/ July 30, 2020[1] |
Repository | bitbucket |
Written in | C/C++ |
Operating system | Platform independent |
Type | Physics engine |
License | BSD[2] |
Website | www |
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine.[3] It is free software licensed both under the BSD license and the LGPL.
ODE was started in 2001 and has already been used in many applications and games, such as Assetto Corsa, BloodRayne 2, Call of Juarez, S.T.A.L.K.E.R., Titan Quest, World of Goo, X-Moto and OpenSimulator.