Osmo | |
Founded | August 31, 2014 |
Founder | Pramod Sharma. |
Headquarters | , United States |
Key people | Neil D. Bloom. |
Website | www |
Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California. Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.[1]
Time named Osmo one of the 25 Best Inventions of 2014[2] and in 2017, Fast Company named Osmo one of the top ten “most innovative companies” in education.[3] Osmo games are available for sale online and in retail outlets such as Target and the Apple Store. Osmo was acquired by Byju's in January 2019 for $120 million.[4]
On January 25, 2024, lenders began bankruptcy proceedings against Osmo's parent company Byju's in an effort to repay its loans.[5] On February 1, 2024, Byju's U.S. division filed for Chapter 11 bankruptcy in Delaware. Byju's would raise around $200 million in an effort to clear "immediate liabilities" and for other operational costs.[6]