Osmo (game system)

Tangible Play, Inc.
Osmo
FoundedAugust 31, 2014; 10 years ago (2014-08-31)
FounderPramod Sharma.
Headquarters,
United States
Key people
Neil D. Bloom.
Websitewww.playosmo.com

Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California. Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.[1]

Time named Osmo one of the 25 Best Inventions of 2014[2] and in 2017, Fast Company named Osmo one of the top ten “most innovative companies” in education.[3] Osmo games are available for sale online and in retail outlets such as Target and the Apple Store. Osmo was acquired by Byju's in January 2019 for $120 million.[4]

On January 25, 2024, lenders began bankruptcy proceedings against Osmo's parent company Byju's in an effort to repay its loans.[5] On February 1, 2024, Byju's U.S. division filed for Chapter 11 bankruptcy in Delaware. Byju's would raise around $200 million in an effort to clear "immediate liabilities" and for other operational costs.[6]

  1. ^ "iPhone Base brings Osmo's augmented reality games to the iPhone". Digital Trends. 2017-08-31. Retrieved 2017-11-19.
  2. ^ "These Are the 25 Best Inventions of 2014". Time. Retrieved 2017-11-19.
  3. ^ "The 10 Most Innovative Companies In Education 2017". Fast Company. 2017-03-09. Retrieved 2017-11-19.
  4. ^ "Byju's buys Osmo for $120M to add blended learning to its $4B digital education business". TechCrunch. Retrieved 2021-11-14.
  5. ^ "Lenders begin bankruptcy proceedings against India's Byju's". Reuters. January 25, 2024. Retrieved February 1, 2024.
  6. ^ "Indian edtech Byju's US unit files for bankruptcy in Delaware". Yahoo! Finance. February 1, 2024. Retrieved February 1, 2024.