PHM Pegasus | |
---|---|
Developer(s) | Lucasfilm Games |
Publisher(s) | Electronic Arts |
Designer(s) | Noah Falstein |
Programmer(s) | Noah Falstein |
Artist(s) | Ken Macklin |
Composer(s) | Christopher Grigg |
Platform(s) | Commodore 64, Apple II, MS-DOS, Amstrad CPC, ZX Spectrum |
Release | 1986 |
Genre(s) | Vehicle simulation |
PHM Pegasus is a ship simulation and action game released for the Commodore 64, Apple II, DOS, Amstrad CPC, and ZX Spectrum. The title refers to USS Pegasus (PHM-1), one of the Pegasus-class hydrofoils which were used by the U.S. Navy in the 1970s.
The game was developed by Lucasfilm Games and published by Electronic Arts.[1] The game has eight different missions in which players must maneuver helicopters, convoy ships, and patrol hydrofoil missilecrafts to survey areas, clear areas of enemy ships, and escort friendly ships.[1]
Mission locations include the Persian Gulf, the Eastern Mediterranean, the Caribbean, and the Gulf of Sidra.[1] The developers of the game consulted with Boeing Marine Systems, a manufacturer of hydrofoils, to increase the realism of the simulation.[1][2]