PHM Pegasus

PHM Pegasus
Developer(s)Lucasfilm Games
Publisher(s)Electronic Arts
Designer(s)Noah Falstein
Programmer(s)Noah Falstein
Artist(s)Ken Macklin
Composer(s)Christopher Grigg
Platform(s)Commodore 64, Apple II, MS-DOS, Amstrad CPC, ZX Spectrum
Release1986
Genre(s)Vehicle simulation

PHM Pegasus is a ship simulation and action game released for the Commodore 64, Apple II, DOS, Amstrad CPC, and ZX Spectrum. The title refers to USS Pegasus (PHM-1), one of the Pegasus-class hydrofoils which were used by the U.S. Navy in the 1970s.

The game was developed by Lucasfilm Games and published by Electronic Arts.[1] The game has eight different missions in which players must maneuver helicopters, convoy ships, and patrol hydrofoil missilecrafts to survey areas, clear areas of enemy ships, and escort friendly ships.[1]

Mission locations include the Persian Gulf, the Eastern Mediterranean, the Caribbean, and the Gulf of Sidra.[1] The developers of the game consulted with Boeing Marine Systems, a manufacturer of hydrofoils, to increase the realism of the simulation.[1][2]

  1. ^ a b c d "PHM Pegasus". RUN. 4 (4). Peterborough, NH: CW Communications/Peterborough: 13. April 1987. ISSN 0741-4285. OCLC 10151803.
  2. ^ Trunzo, James V. (September 1987). "PHM Pegasus Review". Compute! (88): 61. Retrieved 2009-06-18.